

Einsol's Razor, A TTRPG where high fantasy collides with dystopian cyberpunk, weaving mythic lore into neon-lit technology for a cosmos of boundless potential.

CLOSED ALPHA
Are you ready for the ultimate table top role playing games experience? Our team is working until our eyes bleed to create the best game ever.
Currently we are in Closed Alpha testing pushing the limits and breaking the game to give you an unforgettable experience.
Are you interested in playing in the Beta?

Dev Blog
Get Your Dice Ready for Our Latest Updates
01
New Combat System
In our system, combat is designed to prioritize player agency, tactical depth, and dynamic interactions between attackers and defenders. While many systems rely on "static defenses" (like fixed armor ratings) to resolve attacks, our combat system introduces active defense rolls, allowing defenders to choose how they respond to incoming threats. Players can react strategically by rolling to Evade, Brace, or Distract, each with its own benefits and risks. This means that every attack in our system is more than a simple roll to hit—it’s a dynamic exchange where both parties influence the outcome.
Additionally, our Action Economy gives players four Action Points per turn, enabling creative combinations of attacks, movement, and ability usage, rather than locking them into a single major action. Combined with Temporary Hit Points for armor and spells, flexible positional play (with or without a map), and a focus on environmental storytelling, our combat encounters deliver a blend of strategy and roleplay.
Ultimately, while other systems often emphasize more traditional approaches to turn-based combat, our system enhances tactical depth and player freedom, creating a unique experience that’s both engaging and highly interactive.