Einsol's Razor
A reality where high fantasy converges with dystopian cyberpunk, a realm that fuses the threads of mythological lore into the gleaming wires of advanced technology. Here, tales are woven from shimmering starlight and whispered in the static hum of neon circuits, painting a cosmos of boundless potential.
An Overview of the Universe
Dive into Einsol's Razor, an alternate universe within the multiverse, where mythical creatures coexist with humanity, defying conventional notions of race. In Adamah, a post-war world of advanced city-states blending science, magic, and technology, an anomaly unleashes mythical beings, sparking thrilling adventures and challenges. Explore radioactive ruins, uncover lost civilizations, trverse the sprawling City-States, or confront rogue AI in the Virtual World. Inspired by diverse cultures and beliefs, our ever-evolving lore offers boundless possibilities. Welcome to Einsol's Razor, where technology, magic, and mythology intertwine for an immersive journey into a world of endless imagination.
​
Currently we are in the Beta stages of tesitng. More to Come!
What is a TTRPG?
A TTRPG, or tabletop role-playing game, is a type of game where players assume the roles of Player Characters (PC) in a fictional setting, usually guided by a Game Master (GM), these can be used interchangeably, who sets up the story and controls non-player characters (NPCs). Players use dice rolls to determine the outcome of their actions and make decisions based on their character's abilities and the rules of the game. In a TTRPG, players use their imagination and creativity to collaborate and create an exciting and unique story together.
To play a tabletop role-playing game (TTRPG), whether in person or using a virtual tabletop (VTT), you'll need a set of rules, which can be found in rulebooks or online handbooks. Each player requires a character sheet to record their persona's details, and dice (polyhedral with various sides) to determine outcomes. The game also necessitates a Game Master (GM) to guide the story, and you can find GMs in various online communities. You'll embark on adventures or campaigns, where adventures are self-contained stories with specific goals, and campaigns consist of interconnected adventures forming a larger narrative. A bestiary, or monster manual, provides creatures for encounters. Maps and miniatures/tokens can be used to visualize locations and characters on the map, enhancing the gameplay experience. TTRPGs can be played in person or online, and players require pen and paper or a character sheet app for tracking character information. Imagination is essential to create engaging stories in this collaborative storytelling experience.
What do I need to play?
Player Characters
A player is someone who participates in the game by controlling a character, also known as a player character (PC). Each player will create their own character, choosing things like the character's name, species, class, abilities, skills, and backstory. The player will then control their character during the game, making decisions and taking actions based on their character's abilities and the rules of the game. For example, a player might choose to have their character sneak past a guard, or to attack an enemy with a sword. The player will also role-play their character, making decisions and taking actions based on their character's personality and motivations.
Game Masters
Game Master (GM) is the person who is responsible for creating and controlling the story, NPCs, and the world in which the PCs interact in a TTRPG. The GM is the one who sets up the adventure and provides the players with challenges and obstacles, such as monsters to fight or puzzles to solve. They also control NPCs, such as shopkeepers, guards, and quest givers, and determine how they will react to the players' actions. The GM will also set the scene, describing the location and the events happening around the players and NPCs.
Glossary of Important Terms (FAQ)
Ability Score
“Ability Score” refers to numerical representation of a character's inherent abilities and potential in various areas such as strength, dexterity, intelligence, wisdom, charisma, and so on.
These scores are typically determined during character creation and are used throughout the game to determine how successful a character is at performing certain actions, such as attacking in combat, using magic, or persuading others in social situations.
Alignment
“Alignment” refers to a character's ethical and moral outlook. It's represented as a three-dimensional system, with one axis representing a character's tendency towards a specific moral or ethical compass.
Action
“Action” refers to any single meaningful or significant thing that a PC, NPC, or Creature does during their turn or round of gameplay. This could include attacking an enemy, casting a spell, moving to a different location, interacting with an object.
Background
“Background” refers to their personal history, experiences, and upbringing prior to the start of the game. This might include details such as where the character was born and raised, what kind of family they come from, any notable events or traumas in their past, and any significant relationships they've had with other characters or factions.
Bonus
“Bonus” refers to an additional numerical value that is added to a character's ability score, skill check, attack roll, or other game mechanic to increase their chance of success. Bonuses can come from a variety of sources, including character abilities, equipment, spells, or other temporary or situational factors.
Bioware
“Bioware” refers to cybernetic enhancements that are based on mortal anatomy and physiology. While they may include some non-organic components, their primary function is to improve upon a biological function rather than replacing it entirely.
Character Refinement Points
Character Refinements are additional abilities or skills that a player can choose for their character to differentiate themselves and tailor their abilities to their desired playstyle. These refinements can be acquired by using Character Refinement Points (CRP) which a character receives when they progress in levels. Refinements can have prerequisites such as a minimum ability score or proficiency in a skill, and each refinement costs 1 CRP. Refinements can add bonuses or impairments to a character's abilities, and some require points to be spent. Character refinement is categorized into Genetic Abnormalities, Social Acumen, or Experiential.
Class/Subclass
“Class” or “Subclass” refers to a character's profession or vocation within the game world. Classes are chosen or created by players during character creation and represent the character's training, skills, and abilities. In this game players choose a Base Class, chosen at 1st level and a Subclass which is chosen at 4th level.
Each class has its own unique set of abilities, strengths, and weaknesses, and is designed to fill a particular role within the game world.
Subclasses are additional specializations within a particular class. Subclasses typically offer unique abilities or features that further differentiate characters within their class, and can help players tailor their characters to specific playstyles or preferences.
Condition/Effects
“Conditions” or "Effects” refers to temporary states that affect a character's abilities, actions, or attributes. Conditions can be beneficial or detrimental, and can be caused by a variety of sources, such as spells, environmental hazards, or other game mechanics.
Credits
“Credits” is a term that refers to a form of currency used within the game world to purchase goods and services. Credits can be earned through various means, such as completing quests, selling items, or performing jobs, and can be used to purchase equipment, weapons, and other items that can aid the player in their adventures.
Cybernetics
"Cybernetics" refers to a type of augmentation or enhancement that a player character can acquire to enhance their physical or mental abilities. Cybernetic augmentations typically involve the installation of cybernetic implants or devices into the character's body or brain, and can provide a wide range of benefits and abilities.
Feats
"Feats" refers to special abilities or skills that a player character can acquire through training, experience, or other means. Feats are typically more powerful or specialized than standard abilities or skills, and can provide unique advantages and abilities that are not available to characters without them.
Genotype
“Genotype” refers to the biological and genetic characteristics of a player character. The use of the term genotype is meant to shift the focus away from outdated and harmful concepts of race, and instead emphasize the genetic and biological diversity of the game world.
Hit Points (HP)
"Hit points" refers to a character's physical and mental resilience, and their ability to withstand damage or injury. Hit points are typically used to track a character's health throughout the game, and can be depleted through combat, spells, traps, or other hazards and can be regenerated through spells, potions, resting etc.
Initiative
“Initiative”refers to a mechanic that is used to determine the order in which characters and creatures take their turns in combat. Initiative is typically rolled at the beginning of each combat encounter, and is based on a character's Reflex score or other relevant attributes.
Level
“Level” refers to the measure of a character's experience, power, and abilities. Each character starts at level 1, and can gain experience points (XP) through completing quests, defeating enemies, or achieving other goals.
When a character earns enough experience points, they level up which means they gain new abilities, skills, and/or attributes. The specific benefits of leveling up can vary depending on the game system and the character's class, but typically include things like increased hit points, new spells or abilities, or improved combat skills
Lineage
“Lineage” refers to the ancestry or family history of a character. This can include information about the character's parents, grandparents, and other ancestors, as well as their cultural or ethnic background. Due to centuries of intermingling of mortal lineages in this world/universe Players have the opportunity to create new and unusual playable characters from this new shared genetic code which has led to a much wider array of possible inherited traits and Genotypes.
Non-Player Character (NPC)
"NPC" stands for "non-player character." NPCs are characters that are controlled by the GM, rather than by the players. NPCs can include allies, enemies, merchants, quest-givers, or other characters that the players interact with during the game.
Passive Ability
“Passive ability” refers to an ability that is always active, without the need for the player to take any specific action or use any resources. Passive abilities can include things like perception, insight, and strength abilities as with lifting or pushing objects, or enhanced mobility.
Penalty
“Penalty” refers to a negative consequence imposed on a PC for a variety of reasons. Penalties can be given for actions taken during the game, such as failing a skill check, making poor decisions, or taking damage in combat.
Penalties may affect a character's abilities, such as reducing their strength, dexterity, or other attributes, or may cause a character to suffer additional negative effects, such as becoming stunned or losing a turn in combat. Penalties may also impact a character's social interactions, such as lowering their charisma or causing others to react negatively to them.
Proficiency
“Proficiency” refers to a character's level of skill or expertise in a particular area, such as a weapon, spell, or language. PCs can gain proficiency through various means, such as choosing a certain class, race, or background at character creation, or through experience points earned during gameplay.
Ohros
“Ohros” refers to the deities of the universe . The Original Seven Ohros representing the cardinal truths of reality are; Space and Time, Death and Life, The Ethereal and The Material, and lastly the Alruoh or the spirit of creation.
Rarity
“Rarity” refers to how common or uncommon an item, piece of equipment, or character trait is within the game world. Typically, game items are categorized into different levels of rarity based on how difficult they are to obtain, how powerful they are, and how unique or special they are.
Role Playing (Rping)
“Role-playing” in a TTRPG involves taking on the persona of a character within the game world, and making decisions and choices based on that character's personality, motivations, and backstory. Players use their imaginations to visualize the world and their character's actions, and interact with other players and the GM to advance the story.
Rounds
“Rounds” refers to a unit of time that is used to structure combat or other fast-paced actions. Typically, a round lasts for about 6 seconds of game time.
Saving Throw
“Saving throw” refers to a roll of the dice made by a player or character to resist or overcome a harmful effect, such as a spell or trap. The goal of a saving throw is to avoid or reduce the negative effects of the harmful effect.
Skill
“Skill” refers to an ability or proficiency that a character possesses that allows them to perform certain tasks or actions more effectively. Examples of skills include things like "lockpicking", "healing", hacking, or "persuasion".
Speed
“Speed” refers to how far and how quickly a character can move during their turn in combat or while exploring the game world. Speed is usually measured in meters per round, with each round representing about 6 seconds of game time.
Temporary Hit points (THP)
“Temporary hit points” refers to a protective barrier that absorbs damage before the character's normal hit points are affected.. Temporary hit points are usually granted by armor spells, abilities, or items.
Turn
“Turn” refers to a period of time during which a single character takes actions. A character can perform a limited number of actions, such as moving, attacking, using a skill, or casting a spell.
Wetware
“Wetware” refers to cybernetic implants that involve the replacement of body parts with mechanical or electronic components. This type of cybernetic enhancement can be extensive and may involve replacing entire limbs or organs.