A Game in the World of Einsol
Outrunners
Death is Inevitable. Survival is Optional.
What if you knew how you die? Outrunners is a fast, one-shot-friendly TTRPG of fate, defiance, and survival.
What is Outrunners?
Outrunners is a narrative-driven tabletop RPG where every character begins with a Vision of their own death… and a chance to outrun it. Easy to learn, one-shot friendly, and built for high-stakes storytelling, Outrunners combines cyberpunk, myth, and existential dread into a game of choices, consequences, and survival.
One-Shot Ready
Play in 2–4 hours, perfect for game nights or conventions.
The Vision
Every character starts with a glimpse of their own death.
The Harbinger
Death stalks the table. It doesn't chase — it waits.
Collaborative
Player-driven narratives with light, fast mechanics.
Cyberpunk + Myth
Neon cities, ancient magic, and inevitable destiny collide.
13 Archetypes
From Diplomats to Scavengers — define your role, your way.
The World of Adamah
Outrunners takes place in Adamah — the same universe as Einsol's Razor. Neon-soaked cities, ancient magic, corporate shadows, and the collision of technology and the supernatural. But in Outrunners, the stakes are personal. Death has already shown you its hand. The only question is whether you fold.
“Don't sleep near mirrors. It comes through reflections. Carry salt in your pocket. Don't ask why. Just do it. Trust no maps. The roads change when it's near. If you feel a hand on your shoulder… don't turn around. Keep moving. Always keep moving. Stillness invites it.”
— Survivor's Notes
What's Inside the Book
Core Concepts & The World
The gameplay loop, key mechanics, and the world of Adamah.
Outrunner Creation
6 Stats, 13 Archetypes, Aptitudes, Impediments, and your Vision of Death.
Playing Outrunners
Skill checks, Narrative Control, combat, injuries, and Fate Points.
Game Master's Guide
Session prep, the Harbinger, Visions, dynamic narrative, and the endgame.
The Shattered Spires
A ready-to-run 4-scene starter adventure.
Character Sheet
Free printable character sheet PDF.
13 Archetypes
Every Outrunner begins by choosing an Archetype — the role that defines how they face fate. Each comes with unique Aptitudes that shape your approach to survival.
The Harbinger of Death
The Harbinger is not a creature — it is the weight behind every choice, the echo of every hesitation. It doesn't chase. It waits. The GM shapes it using a 100-entry table of manifestations, behaviors, motives, and methods — from Clockwork Hunters to Echoes of Regret.
Clockwork Hunter
A relentless mechanical entity. Each tick of its gears resonates like a funeral bell.
Echo of Regret
Shadowy replicas of the PCs with grotesque cracks where old wounds leak through.
Omen Bringer
Not a creature but a force — the world itself bends to deliver portents of doom.
“The Harbinger is not a creature. It is the weight behind every choice, the echo of every hesitation. You don't place it on the stage — it is the stage. All you do is draw back the curtain.”
— Teaching of the Ghost-Loom Archivists
Get Outrunners
Digital download • Available now
Hardcover
Print on demand • Ships worldwide
Quick Start GM Toolkit
Free PDF • Everything you need to play today
Character Sheet
Free PDF download
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Part of the World of Einsol
Outrunners takes place in the same universe as Einsol's Razor. The same neon-soaked cities, the same collision of magic and technology, the same factions pulling strings from the shadows. Different game, same world.
Explore Einsol's Razor