A Game in the World of Einsol

Outrunners

Death is Inevitable. Survival is Optional.

What if you knew how you die? Outrunners is a fast, one-shot-friendly TTRPG of fate, defiance, and survival.

What is Outrunners?

Outrunners is a narrative-driven tabletop RPG where every character begins with a Vision of their own death… and a chance to outrun it. Easy to learn, one-shot friendly, and built for high-stakes storytelling, Outrunners combines cyberpunk, myth, and existential dread into a game of choices, consequences, and survival.

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One-Shot Ready

Play in 2–4 hours, perfect for game nights or conventions.

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The Vision

Every character starts with a glimpse of their own death.

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The Harbinger

Death stalks the table. It doesn't chase — it waits.

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Collaborative

Player-driven narratives with light, fast mechanics.

Cyberpunk + Myth

Neon cities, ancient magic, and inevitable destiny collide.

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13 Archetypes

From Diplomats to Scavengers — define your role, your way.

The World of Adamah

Outrunners takes place in Adamah — the same universe as Einsol's Razor. Neon-soaked cities, ancient magic, corporate shadows, and the collision of technology and the supernatural. But in Outrunners, the stakes are personal. Death has already shown you its hand. The only question is whether you fold.

“Don't sleep near mirrors. It comes through reflections. Carry salt in your pocket. Don't ask why. Just do it. Trust no maps. The roads change when it's near. If you feel a hand on your shoulder… don't turn around. Keep moving. Always keep moving. Stillness invites it.”

— Survivor's Notes

13 Archetypes

Every Outrunner begins by choosing an Archetype — the role that defines how they face fate. Each comes with unique Aptitudes that shape your approach to survival.

AthleteDiplomatEnforcerGamblerInnovatorPerformerProtectorScavengerSleuthSpiritualistSageVisionaryWanderer

The Harbinger of Death

The Harbinger is not a creature — it is the weight behind every choice, the echo of every hesitation. It doesn't chase. It waits. The GM shapes it using a 100-entry table of manifestations, behaviors, motives, and methods — from Clockwork Hunters to Echoes of Regret.

Clockwork Hunter

A relentless mechanical entity. Each tick of its gears resonates like a funeral bell.

Echo of Regret

Shadowy replicas of the PCs with grotesque cracks where old wounds leak through.

Omen Bringer

Not a creature but a force — the world itself bends to deliver portents of doom.

“The Harbinger is not a creature. It is the weight behind every choice, the echo of every hesitation. You don't place it on the stage — it is the stage. All you do is draw back the curtain.”

— Teaching of the Ghost-Loom Archivists

Get Outrunners

PDF

Digital download • Available now

Hardcover

Print on demand • Ships worldwide

Quick Start GM Toolkit

Free PDF • Everything you need to play today

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Character Sheet

Free PDF download

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Part of the World of Einsol

Outrunners takes place in the same universe as Einsol's Razor. The same neon-soaked cities, the same collision of magic and technology, the same factions pulling strings from the shadows. Different game, same world.

Explore Einsol's Razor