Building Your Character

Everything you need to create your first hero in Einsol's Razor — step by step, no experience required. Start at Level Zero and advance when you're ready.

What You'll Need

Pencil & Eraser

For recording your choices

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Dice Set

d4, d6, d8, d10, d12, d20, d100

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Core Rule Book

For reference during play

New to TTRPGs? A character is your persona in the game — the hero you'll play as. Think of it like creating a character in a video game, but with unlimited possibilities. This guide walks you through every choice.

Character Creation Overview

Creating your character happens in three core steps at Level Zero, with an optional fourth when you advance to Level 1.

Level Zero — Recommended for New Players

1

Choose Your Genotype

Your character’s species and genetic heritage

2

Select Your Background

Past profession, skills, and starting equipment

3

Assign Ability Scores

How strong, smart, quick, and charismatic you are

Stay at Level 0 • or • Advance to Level 1

Level 1 — Advance When Ready

4

Pick Your Base Class

Your character's specialized training and combat role

What is Level Zero?

Level Zero establishes your character's foundations and focuses on character development, party dynamics and relationships, and becoming comfortable with the rules in a simpler environment. When you're ready, advance to Level 1 and choose your Class.

1

Choose Your Genotype

Your Genotype is your character's species and genetic heritage — the fundamental building blocks of who they are. Are you human? An elf? A cybernetic construct? This choice shapes your physical traits and natural abilities.

What Your Genotype Determines

Base Hit Points

Your starting health — higher HP means more resilience

Size & Speed

Small, Medium, or Large. How far you move per turn

Senses

Vision, hearing, smell — darkvision, enhanced auditory, etc.

Ability Score Bonuses

Natural stat bonuses that make you better at certain things

Unique Traits

Special powers, resistances, or abilities only your species has

Longevity

How long your species typically lives — affects worldview

Optional Modifications

Some Genotypes are compatible with Ancestral Lineages or Genetic Splicing. These are optional choices that modify your base traits. We recommend skipping these for your first character.

2

Select Your Background

Your Background represents your character's past — their profession, upbringing, and life experiences before adventuring. Were you a street-smart hacker? A corporate assassin? A wasteland scavenger?

What Your Background Provides

Skill Aptitudes

Proficiency in specific skills — choose from your background’s list

Toolkit Aptitudes

Hacking, Medkit, Smithing, Disguise, and more

Languages

Common (Franterra) plus additional Modern or Ancient languages

Starting Equipment

Armor, weapons, cybernetics, credits, and narrative items

Magic Users: Choose Carefully!

To use magic beyond Level 0, you must choose “Magic” as one of your Skill Aptitudes during this step. If you don't select it now, you won't be able to cast spells at higher levels. Not sure? Pick it anyway — you can always choose not to pursue it later, but you can't add it back.

Magic at Level Zero

Good news! At Level 0, everyone can experiment with basic magic, regardless of whether you plan to be a dedicated Spell Weaver:

  • You start with 5 Arcane Points (ARC) — your magical energy
  • You can learn up to 4 Innate Level Spells
  • Each Spell costs 1 ARC to cast
  • Your magic uses your Cognition Modifier
  • If you chose a non-magic Class at Level 1, you keep these spells but won’t learn higher level ones

Languages

Languages on Adamah have evolved beyond their original ties to specific Genotypes and are now deeply intertwined with the geographical and cultural locations where they are spoken.

All characters start with Franterra, the “Common” language of Adamah, and depending on where they grew up they would pick up additional languages.

For more information and a complete breakdown of alphabets and pronunciation for languages, see the GM's Source Material.

Learning New Languages

To learn a new language you must spend time studying it and pass a Linguistics Skill Check against the Language's DC. See Language Table below.

Step 1: Study Hard!

You must find a source to study the language from:

  • Teachers
  • Books and Online Classes
  • You can even have your fellow players teach you their languages!

Step 2: Linguistics Checks!

Now that you have a source to learn from, you can make a Skill Check against the Language's DC:

Linguistics Skill Check + Number of Long Rests spent studying the language.

Success: You have learned a new Language.

Failure: You can try again after a Long Rest.

Language Table

Modern Languages

LanguageOriginDC
AerlyishUnited Aerlyth Federation10
AlnirishSovereign Elven Dominion of Alnira14
BrailleEverywhere *Written only15
CogtongueCity-State Gnomish Subculture12
Ephemeral TongueEphemeral Expanse15
EnornezeHoly Kingdom of Enoch18
Franterra (Common)Everywhere8
GearscriptGnomeStead 2.015
GlacialynIndigo Permafrost16
KhazgrunEastern Dwôrven Republic14
LiltstrideHalfling Subculture12
Machine LanguageMost Places20
OrishLi'en15
Sign LanguageMost Places18
SylvanThe Verdant Haven15

Ancient Languages

LanguageOriginDC
AztrolariCelestial Stratum24
DurinkhâldNorv-Na (Dwôrvish)18
EinspeakOld Storvhall (Human)17
GlimmertongueBailbor (Gnomish)16
RootwordAncient Halfling16
Shareyn’s Speech30
SylvanethXa-Tor (Old Elvish)20
TravoglyphInfernal Planes24
3

Assign Ability Scores

Ability Scores represent your character's natural capabilities — like stats in a video game. They determine how strong, smart, quick, and charismatic your character is.

Ability Scores & Skills — Full Reference →

The Six Core Abilities

STR

Strength

Physical power, melee combat, carrying capacity

AGI

Agility

Speed, reflexes, dodging, stealth

END

Endurance

Health, stamina, resistance to poison & disease

COG

Cognition

Intelligence, problem-solving, technology use

INT

Intuition

Awareness, perception, reading people & situations

CHA

Charm

Personality, persuasion, leadership

Point Buy Method (Recommended)

Your Game Master will tell you which method to use. Point Buy is the most common:

  1. 1. All six Abilities start at 6.
  2. 2. You have 28 points to spend raising them.
  3. 3. Use the cost chart below.
  4. 4. You cannot raise any Ability above 12 at Level 0.
Ability Score6789101112
Cost0134579

Example: “Nova” the Hacker

Nova wants to be a tech-savvy hacker, so she prioritizes Cognition and Agility:

COG 12 (9 pts) • AGI 10 (5 pts) • INT 10 (5 pts) • END 9 (4 pts) • CHA 8 (3 pts) • STR 6 (0 pts)

Total: 26 of 28 points spent — 2 points left to raise CHA to 9.

Don't forget Genotype bonuses! If Nova is a Jìnhuà Elf with +2 COG, her final Cognition becomes 14.

Standard Array

Assign these pre-set scores: 12, 11, 10, 9, 8, 6

Rolling Dice

Roll 3d6, drop the lowest die, repeat 6 times. Assign as desired.

Ability Score Modifiers

Once you have your scores, determine your Ability Modifiers — the bonuses (or penalties) you actually use in the game. Higher score = better modifier.

Score Range4–56–78–1011–1314–1617–1920+
Modifier-1+0+1+2+3+4+5

Defense Modifiers

Your Ability Modifiers combine into three Defense scores that help you resist attacks and harmful effects:

Fortitude

STR + END

Resisting poison, disease, physical trauma

Reflex

AGI + COG

Dodging attacks, avoiding traps, attack rolls

Will Power

INT + CHA

Resisting mental effects, channeling magic

4

Pick Your Base Class

Once you've completed Steps 1–3, your Level 0 character is ready to play! When you're comfortable with the rules and your GM says you've earned enough experience, advance to Level 1 and choose a Base Class.

At Level 1, you'll:

  • Choose a Base Class (your character’s specialized training)
  • Gain additional Hit Points based on your HP Dice
  • Learn new Abilities and Base Class Feats
  • Gain your first Aptitude Point and Aptitude Dice

Optional: Persona Customization

These optional choices add depth to your character's personality and backstory. We recommend skipping these for your first character, but they're here if you want more.

Personality Archetype

A core trait, motivation, and behavioral tendency that offers daily bonuses.

Past Trauma / Life Event

Shapes your history with minor penalties that can be overcome through play.

Alignment

A 3-axis moral, ethical, and behavioral compass.

Religion & Spirituality

Faith and belief systems that connect you to the world of Adamah.

View all Archetypes & Life Events →

Ready to Begin?

The Character Creator walks you through every choice digitally — or use this guide with a printed character sheet. Either way, your adventure starts now.