Updates from the team
A single push touched 88 files and added over 11,000 lines of new code, and almost all of it lands where you actually play: at the virtual tabletop.
Read moreA huge week for the Virtual Tabletop: companions, beasts and vehicles can now come to the table, plus spectator mode, Log in as Character, and live encounter tools. The character builder, languages, and GM Notebook got upgrades too.
Read moreA community member sent us a sharp critique of how languages work in Einsol's Razor, so we rebuilt the system: honest flavor, function tags, sign language and braille done right, and no more era restrictions on what your character can learn.
Read moreResonance is your Elohim. Your soul, pushed to its limit. Breakthrough is what happens when you push it on purpose.
Read moreWe're changing how Einsol's Razor is sold, and we want to be straight with you about it.
Read moreThe GM Notebook is no longer a stack of separate screens. It is now a single, connected workspace where your whole world lives in one place and everything links to everything else.
Read moreMusic and ambience with Freesound and Syrinscape built in, a full generators suite, a Party Dashboard, co-GM collaboration, one-click canon imports, and upgraded maps. Here is everything new for Game Masters.
Read moreThe Einsols VTT Connector now bridges your character sheet straight into Roll20, not just Foundry. Roll on your real sheet, watch it land in Roll20 chat. No lock-in, no rebuild.
Read moreThe Past Trauma system has been in the game since early development. The idea was right. Your character's history should matter mechanically, not just on paper.
Read moreIf you've spent any time in a Syndicate, you've probably wished your healer could actually heal you, not just narrate a heal across the table. Or that your Templar's protective aura did something on your sheet besides remind you it exists.
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