Ability Scores & Skills
The core mechanical systems that drive every roll, check, and decision in Einsol's Razor — from Ability Scores to Skills and the Aptitude system.
Ability Scores & Modifiers
Ability Scores are numbers that represent your character's natural capabilities — they determine how strong, smart, quick, and charming your character is.
Strength
Physical power, melee combat, carrying capacity.
Agility
Speed, reflexes, dodging, stealth.
Endurance
Health, stamina, resistance to poison/disease.
Cognition
Intelligence, problem-solving, technology use.
Intuition
Awareness, perception, reading people and situations.
Charm
Personality, persuasion, leadership.
Why They Matter
These scores affect almost everything your character does — from swinging a sword to hacking a computer to convincing a guard to let you pass.
Which abilities matter most? It depends on your Class and eventual Subclass. Each Class has different Optimal Abilities that bolster their capabilities, and each Subclass has a specific Core Ability that reflects the key talents needed to excel.
Ability Scores can also be modified by factors like Genotype/Lineage, magic, and equipment.
Ability Score Modifiers
Depending on your Ability Score, it will offer a different Modifier. These Modifiers are used when rolling dice for Skill Checks, Attacks, Defense Rolls, and more.
| Ability Score | Modifier |
|---|---|
| 1 | -3 |
| 2–3 | -2 |
| 4–5 | -1 |
| 6–7 | +0 |
| 8–10 | +1 |
| 11–13 | +2 |
| 14–16 | +3 |
| 17–18 | +4 |
| 19–20 | +5 |
| 21–22 | +6 |
| 23–24 | +7 |
| 25–26 | +8 |
| 27–28 | +9 |
| 29–30 | +10 |
Defense Scores
Your three Defense Scores are calculated from your Ability Score Modifiers:
Fortitude
Endurance Mod + Strength Mod
Reflex
Agility Mod + Cognition Mod
Will
Intuition Mod + Charm Mod
Ability Score Generation
There are three methods to determine your character's Ability Scores. The method used will be chosen by the GM.
Point Buy
Recommended- Start with 28 points to buy Ability Scores
- Each score costs more as it increases
- Scores start at 6 and cannot exceed 12 during creation
| Score | Cost |
|---|---|
| 6 | 0 |
| 7 | 1 |
| 8 | 3 |
| 9 | 4 |
| 10 | 5 |
| 11 | 7 |
| 12 | 9 |
Random
- For each Ability, roll 3d6
- Sum the highest two results for the Ability Score
- A Natural 1 on the dice may be re-rolled, subject to GM's discretion
Standard
Using the following scores, place them in the abilities you desire:
Don't forget! Remember your Genotype Ability Score Variations. Some Genotypes specify an Ability Score that gets bumped, others let you choose. View Genotypes →
Skills
Skills represent abilities your character possesses that allow them to perform certain tasks more effectively. Each Skill is tied to a specific Ability Score Modifier.
Skill Checks
Roll dice to see if your character succeeds at something that isn't automatic — like sneaking, climbing, or persuading someone.
Skill Aptitude
Aptitude represents your training and proficiency. When you have Aptitude in a Skill, you can use it effectively and add your Aptitude Dice. You acquire your first Aptitude Dice (d4) at Level 1.
Duplicate Aptitude: When you already have Aptitude in a Skill but another Feat or ability grants it again, you instead gain a permanent +1 to that Skill's Modifier. This bonus can stack.
Strength (STR)
Brute Force
Using raw power to break down doors, smash locks, or push through barriers.
Intimidation
Projecting dominance and threat to persuade or manipulate others into compliance.
Endurance (END)
Durability
Gauging the ability to survive environmental hazards, negative Conditions, or avoid Injuries.
Stamina
Sustaining athletic movements like grappling, sprinting, climbing, jumping, and swimming.
Agility (AGI)
Parkour
Quick, precise movements over challenging or vertical terrain without losing balance or speed.
Stealth
Sneaky movements to avoid detection and traverse terrain unseen and unheard.
Stunts
Performing acrobatic actions with agility, skill, and daring.
Thievery
Quick and discreet actions like pickpocketing, stealing objects, and lock-picking.
Cognition (COG)
Crafting
Using a Toolkit to craft objects, you can add your Aptitude Dice to Crafting Skill Checks.
Critical Thinking
Analyzing and evaluating evidence and information to uncover truth, solve puzzles, and reveal hidden details.
First-Aid
Treating wounds, diagnosing illnesses, and stabilizing creatures; can reduce effects of Minor and Serious Injuries.
Hacking
Accessing and manipulating digital systems, bypassing security, and gathering sensitive information.
Linguistics
Understanding, speaking, reading, and writing different languages and codes, including ancient or exotic scripts.
Recall
Drawing upon memories and knowledge of past events, personal history, influential figures, religious teachings, or legendary artifacts.
Survival
Applying knowledge of urban and natural environments to ensure survival, including foraging and tracking.
Rationalism
Using scientific knowledge to interpret and understand creatures, mysteries, technology, and artifacts of the cosmos.
Technology
Operating, repairing, and understanding technological devices, including machinery, weapons, and computers.
Intuition (INT)
Awareness
Noticing and detecting physical and sensory information in your environment.
Faith
Performing religious ceremonies, praying for divine intervention, or interpreting divine signs.
Fight-or-Flight
Instinctively sensing approaching danger or threats to your safety from creatures or situations.
Magic
Tapping into Einsol’s ancient magic to explore mystical lineage, uncover lost lore, and master Spell Weaving.
Naturalism
Harnessing an intuitive connection with nature for understanding and interacting with the environment.
Nuance
Using gut feelings to discern intentions and navigate complex social interactions with intuitive finesse.
Charm (CHA)
Coercion
Using force of presence or verbal aggression to coerce or threaten others.
Con-Artist
Assessing the effectiveness of your ruse while offering misleading information or masking your true intentions.
Dishonesty
Deceiving others and concealing information through outright lying.
Diplomacy
Assessing group dynamics in order to resolve conflicts and negotiate for mutually beneficial outcomes.
Insight
Reading emotions and body language of a specific individual to determine trustworthiness and motivations.
Performance
Entertaining others through singing, acting, playing instruments, and other creative endeavors.
Persuasion
Convincing others and influencing their views, beliefs, and actions.
Aptitude System
As characters grow, they hone their expertise through dedicated training and practice. The Aptitude system tracks mastery across armor, weapons, toolkits, and skills.
Aptitude Dice
As characters advance in level, their Aptitude Dice passively grows in power, reflecting increasing mastery. Added to Skill Checks when you have Aptitude.
Maximum Aptitude Bonus (MAB)
The MAB is the highest possible number on your Aptitude Dice.
What Aptitude Allows
- Use of specific Armor, Weapons, and Toolkits
- Aptitude Dice added to Skill Checks
Aptitude Points
Aptitude Points represent the time and focus characters invest in mastering specific Skills.
Earning Points
Starting at Level 1, gain 1 Aptitude Point per level to invest in any Skill.
Investing Points
Each point invested grants a permanent flat +1 Bonus to that Skill's Checks.
Initial Aptitude
Gaining Aptitude for the first time (from Background, Class, etc.) grants +3 Points in that Skill.
Duplicate Aptitude
Gaining Aptitude you already have grants +2 Points instead. Cap: 10 Points max per Skill from all sources.
Aptitude Point Progression
| Points | Unlocked |
|---|---|
| 3 | Gain Aptitude in the Skill. Add your Aptitude Dice to Skill Checks. |
| 6 | Gain +1 daily Aptitude Dice for this Skill only. Can be rolled alongside your Aptitude Dice. Resets on Long Rest. |
| 9 | Gain +1 daily Aptitude Dice for this Skill only. Can be rolled alongside your Aptitude Dice. Resets on Long Rest. |
| 10 | Once per day, declare an automatic success on a Skill Check using this Skill. Resets on Long Rest. |
Note: Your Ability Score Modifiers are always applied to Skill Checks as normal and do not count towards Aptitude Points.
Ready to Build Your Character?
Now that you understand the core mechanics, put them into practice.